Will Intel's Atom overhaul fuel another netbook boom?

by Support 21. December 2009 22:28
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Intel is revamping its Atom processor platform in a move that will yield more powerful netbooks, better efficiency and smaller designs. Will Intel set off another netbook boom?

On Monday, Intel made its overhaul of its Atom platform official (statement, Techmeme). The biggest item is that the Atom will integrate graphics with the CPU for the first time—something the Federal Trade Commission may notice. Intel said the new Atom has lowered power consumption by 20 percent from the previous generation. Meanwhile, there’s an army of netbooks set to be released Jan. 4 at the Consumer Electronics Show.

The chip giant notes it has 80 design wins lined up. Simply put, there’s another armada of netbooks coming your way—and maybe even a few desktops.

Intel’s new Atom processor, the N450 rides shotgun with a new chipset designed to lower power. Atom also has a lineup for entry level desktops—the D410 or the dual core D510. Atom’s role for the desktop will be to facilitate smaller designs, fanless units and unique all-in-one PCs.

Here’s the overview:

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Advertisement | Definition | Tutorials & knowledge

MSG.EXE replaces Net Send in Windows Vista

by Support 23. November 2009 16:26
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When using Windows XP and previous operating systems one could easily send messages from one computer to another by using the "Net Send" command from the command prompt. Typing a command like this:

Net send Support "Please contact help desk immediately!"

Would result in the computer searching for the location where the user Support has last logged on, or in case of a computer, where the computer called Support is listed, and would send that message to that user or computer. You should note that this method of sending messages was made available by the Messenger service running on the target machine. Without it, there could be no messages transmitted to that computer.

Note: Windows XP SP1 (or was it SP2? I can't remember right now) disabled the Messenger service by default. So does Windows Server 2003 SP1.

Long story made short, when using Windows Vista one might go looking for the "Net send" in Vista and wonder where it went. There is NO "Net send" command in Vista… However, there is a solution. You can use MSG.EXE instead.

Note: Apparently Windows Vista Home Basic and Home Premium editions do not have the msg.exe command installed. It does work on Vista Business, Enterprise or Ultimate edition.

Click on the Start button, type CMD in the search box and press Enter.

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Network | Tutorials & knowledge

Website of the week: Palbee

by Support 17. November 2009 17:54
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Palbee is a free online service which allows you to set up easy video meetings with your friends and colleagues.

You can also use Palbee to record your own presentations and store them online.

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Internet | Website of the week

Fail Pics

by Support 16. November 2009 16:21
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3D Modeling

by RABIH 15. November 2009 10:22
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In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D Printing devices.
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

Models

3D models represent a 3D object using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned.
3D models are widely used anywhere in 3D graphics. Actually, their use predates the widespread use of 3D graphics on personal computers. Many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time.
Today, 3D models are used in a wide variety of fields. The medical industry uses detailed models of organs. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games. The science sector uses them as highly detailed models of chemical compounds. The architecture industry uses them to demonstrate proposed buildings and landscapes through Software Architectural Models. The engineering community uses them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard practice.

Modeling Processes

There are five popular ways to represent a model:

Polygonal modeling - Points in 3D space, called vertices, are connected by line segments to form a polygonal mesh. Used, for example, by 3DS Max. The vast majority of 3D models today are built as textured polygonal models, because they are flexible and because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons.
NURBS modeling - NURBS Surfaces are defined by spline curves, which are influenced by weighted control points. The curve follows (but does not necessarily interpolate) the points. Increasing the weight for a point will pull the curve closer to that point. NURBS are truly smooth surfaces, not approximations using small flat surfaces, and so are particularly suitable for organic modeling. Maya and Rhino 3d are the most well-known commercial software that uses NURBS natively
Splines & Patches modeling - Like NURBS, Splines and Patches depend on curved lines to define the visible surface. Patches fall somewhere between NURBS and polygons in terms of flexibility and ease of use.
Primitives modeling - This procedure takes geometric primitives like balls, cylinders, cones or cubes as building blocks for more complex models. Benefits are quick and easy construction and that the forms are mathematically defined and thus absolutely precise, also the definition language can be much simpler. Primitives modeling is well suited for technical applications and less for organic shapes. Some 3D software can directly render from primitives (like POV-Ray), others use primitives only for modeling and convert them to meshes for further operations and rendering.
Sculpt modeling - Still fairly new method of modeling 3D sculpting has become very popular in the few short years it has been around. There are 2 types of this currently, Displacement which is the most widely used among applications at this moment, and volumetric. Displacement uses a dense model (often generated by Subdivision surfaces of a polygon control mesh) and stores new locations for the vertex positions through use of a 32bit image map that stores the adjusted locations. Volumetric which is based loosely on Voxels has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation. Both of these methods allow for very artistic exploration as the model will have a new topology created over it once the models form and possibly details have been sculpted. The new mesh will usually have the original high resolution mesh information transferred into displacement data or normal map data if for a game engine.

Modeling can be performed by means of a dedicated program (e.g., form•Z, Maya, 3DS Max, Blender, Lightwave, Modo) or an application component (Shaper, Lofter in 3DS Max) or some scene description language (as in POV-Ray). In some cases, there is no strict distinction between these phases; in such cases modeling is just part of the scene creation process
Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle systems, and are a mass of 3D coordinates which have either points, polygons, texture splats, or sprites assign to them.

Compared to 2D methods

3D Photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.

Advantages of wireframe 3D modeling over exclusively 2D methods include:
Flexibility, ability to change angles or animate images with quicker rendering of the changes;
Ease of rendering, automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating;
Accurate photorealism, less chance of human error in misplacing, overdoing, or forgetting to include a visual effect.
Disadvantages compare to 2D photorealistic rendering may include a software learning curve and difficulty achieving certain hyperrealistic effects. Some hyperrealistic effects may be achieved with special rendering filters included in the 3D modeling software. For the best of both worlds, some artists use a combination of 3D modeling followed by editing the 2D computer-rendered images from the 3D model.

 

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Definition | Graphic and Motion Design | Programming

Website of the week: MeBeam

by Support 10. November 2009 13:14
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MeBeam Video Chat is a quick, easy way for you and your friends to get together for a video chat. When you want to video chat using MeBeam you can just go there and start chatting. There is nothing to download to use MeBeam video chat. Just go to MeBeam and start video chatting.

Before you can Video Chat ..
Before you can use MeBeam video chat, you'll have to plug in your webcam to your computer and download any software that came with your webcam. Then make sure the webcam works on your computer. As long as your webcam works on your computer, you'll be able to use it on MeBeam to video chat.

Two Ways To Video Chat
There are two ways to video chat with MeBeam. You can enter open chatrooms and chat with whoever's already online using MeBeam video chat. All you have to do to start video chatting with other MeBeam members is click on the "Next Room" button. There are several different open chatrooms that you can join. Start your video chat right away with anyone who happens to be on MeBeam at the time.

The other way to video chat on MeBeam is to set up your very own private chat room. This is just as simple as joining an open chatroom. All you have to do to start your own video chatroom is create a name for your chatroom. Then email your friends and tell them to meet you there for a video chat.

Your friends can now go to MeBeam video chat, type in the name of your chatroom, and join you in your private video chat. There can be up to eight people in a chatroom at a time, including you.

Text and Voice Chat
At the bottom of the video chat screen is where you do your chatting. Enter whatever you want to say in the box and chat. If you and your friends all have audio and speakers on your computers, you can also talk to each other using MeBeam video chat.

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Internet | Website of the week

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