Will Intel's Atom overhaul fuel another netbook boom?

by Support 21. December 2009 22:28
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Intel is revamping its Atom processor platform in a move that will yield more powerful netbooks, better efficiency and smaller designs. Will Intel set off another netbook boom?

On Monday, Intel made its overhaul of its Atom platform official (statement, Techmeme). The biggest item is that the Atom will integrate graphics with the CPU for the first time—something the Federal Trade Commission may notice. Intel said the new Atom has lowered power consumption by 20 percent from the previous generation. Meanwhile, there’s an army of netbooks set to be released Jan. 4 at the Consumer Electronics Show.

The chip giant notes it has 80 design wins lined up. Simply put, there’s another armada of netbooks coming your way—and maybe even a few desktops.

Intel’s new Atom processor, the N450 rides shotgun with a new chipset designed to lower power. Atom also has a lineup for entry level desktops—the D410 or the dual core D510. Atom’s role for the desktop will be to facilitate smaller designs, fanless units and unique all-in-one PCs.

Here’s the overview:

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Advertisement | Definition | Tutorials & knowledge

3D Modeling

by RABIH 15. November 2009 10:22
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In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D Printing devices.
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

Models

3D models represent a 3D object using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned.
3D models are widely used anywhere in 3D graphics. Actually, their use predates the widespread use of 3D graphics on personal computers. Many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time.
Today, 3D models are used in a wide variety of fields. The medical industry uses detailed models of organs. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games. The science sector uses them as highly detailed models of chemical compounds. The architecture industry uses them to demonstrate proposed buildings and landscapes through Software Architectural Models. The engineering community uses them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard practice.

Modeling Processes

There are five popular ways to represent a model:

Polygonal modeling - Points in 3D space, called vertices, are connected by line segments to form a polygonal mesh. Used, for example, by 3DS Max. The vast majority of 3D models today are built as textured polygonal models, because they are flexible and because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons.
NURBS modeling - NURBS Surfaces are defined by spline curves, which are influenced by weighted control points. The curve follows (but does not necessarily interpolate) the points. Increasing the weight for a point will pull the curve closer to that point. NURBS are truly smooth surfaces, not approximations using small flat surfaces, and so are particularly suitable for organic modeling. Maya and Rhino 3d are the most well-known commercial software that uses NURBS natively
Splines & Patches modeling - Like NURBS, Splines and Patches depend on curved lines to define the visible surface. Patches fall somewhere between NURBS and polygons in terms of flexibility and ease of use.
Primitives modeling - This procedure takes geometric primitives like balls, cylinders, cones or cubes as building blocks for more complex models. Benefits are quick and easy construction and that the forms are mathematically defined and thus absolutely precise, also the definition language can be much simpler. Primitives modeling is well suited for technical applications and less for organic shapes. Some 3D software can directly render from primitives (like POV-Ray), others use primitives only for modeling and convert them to meshes for further operations and rendering.
Sculpt modeling - Still fairly new method of modeling 3D sculpting has become very popular in the few short years it has been around. There are 2 types of this currently, Displacement which is the most widely used among applications at this moment, and volumetric. Displacement uses a dense model (often generated by Subdivision surfaces of a polygon control mesh) and stores new locations for the vertex positions through use of a 32bit image map that stores the adjusted locations. Volumetric which is based loosely on Voxels has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation. Both of these methods allow for very artistic exploration as the model will have a new topology created over it once the models form and possibly details have been sculpted. The new mesh will usually have the original high resolution mesh information transferred into displacement data or normal map data if for a game engine.

Modeling can be performed by means of a dedicated program (e.g., form•Z, Maya, 3DS Max, Blender, Lightwave, Modo) or an application component (Shaper, Lofter in 3DS Max) or some scene description language (as in POV-Ray). In some cases, there is no strict distinction between these phases; in such cases modeling is just part of the scene creation process
Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle systems, and are a mass of 3D coordinates which have either points, polygons, texture splats, or sprites assign to them.

Compared to 2D methods

3D Photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.

Advantages of wireframe 3D modeling over exclusively 2D methods include:
Flexibility, ability to change angles or animate images with quicker rendering of the changes;
Ease of rendering, automatic calculation and rendering photorealistic effects rather than mentally visualizing or estimating;
Accurate photorealism, less chance of human error in misplacing, overdoing, or forgetting to include a visual effect.
Disadvantages compare to 2D photorealistic rendering may include a software learning curve and difficulty achieving certain hyperrealistic effects. Some hyperrealistic effects may be achieved with special rendering filters included in the 3D modeling software. For the best of both worlds, some artists use a combination of 3D modeling followed by editing the 2D computer-rendered images from the 3D model.

 

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Definition | Graphic and Motion Design | Programming

Computer Skills for Junior

by Support 29. June 2009 00:59
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This is the first computer course for junior who need to discover the world of computer and this is a good start in computer world. The course includes three part Discover the computer world, Operating System, and Office Tools. Each part has a practical, hands-on coverage.

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Training Courses | Junior & Kids

Intel® Atom™ Processor

by Support 19. June 2009 10:09
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The Intel® Atom™ processor is Intel's smallest processor, built with the world's smallest transistors and manufactured on Intel's industry-leading 45nm Hi-k Metal Gate technology. The Intel Atom processor was purpose-built for simple, affordable, netbooks and nettops.

Intel Atom processor-based netbooks and nettops offer both an easy-to-use mobile device with simple interfaces and targeted performance for a good online experience. They are rugged and compact in design, and offer the freedom and flexibility of wireless connectivity¹.

Great for Internet, these devices are an affordable option for education, photo and video viewing, social networking, voice over IP, e-mail, messaging, browsing, and numerous other Internet activities and basic applications.

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Definition | Tutorials & knowledge

End User Computer Skills

by Support 15. June 2009 19:31
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This course will gives employers and job seekers a standard against which they can measure practical competence - not theory.
The End-user computer skills is five modules covering the major areas that everyday users are interested in and the most frequently required in today's business environment, including applications such as browser, explorer and operating system and topics such as "What is network? And why we use it?"
In addition to its application in business, the End-user computer skills have a wider social and cultural purpose.  With the proliferation of computers into every aspect of modern life, there is the danger that society will break into two groups - those who have access to computer power, and those who do not:  the information 'haves’ and the information’have nots'.
The five modules of the End-user computer skills are not difficult, but they do equip anyone who passes them to participate actively and fully in today's information society.

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